/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.ClanTable;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.model.L2Clan;
import net.sf.l2j.gameserver.model.entity.ClanHall;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;

/**
 * This class ...
 * 
 * @version $Revision$ $Date$
 */
public class L2DoormenInstance extends L2NpcInstance {
	private ClanHall _clanHall;
	private static int COND_ALL_FALSE = 0;
	private static int COND_BUSY_BECAUSE_OF_SIEGE = 1;
	private static int COND_CASTLE_OWNER = 2;
	private static int COND_HALL_OWNER = 3;
	private static int COND_FORT_OWNER = 4;

	/**
	 * @param template
	 */
	public L2DoormenInstance(int objectID, L2NpcTemplate template) {
		super(objectID, template);
	}

	public final ClanHall getClanHall() {
		if (_clanHall == null)
			_clanHall = ClanHallManager.getInstance().getNearbyClanHall(getX(),
					getY(), 500);
		return _clanHall;
	}

	@Override
	public void onBypassFeedback(L2PcInstance player, String command) {
		int condition = validateCondition(player);
		if (condition <= COND_ALL_FALSE)
			return;
		if (condition == COND_BUSY_BECAUSE_OF_SIEGE)
			return;
		else if (condition == COND_CASTLE_OWNER || condition == COND_HALL_OWNER
				|| condition == COND_FORT_OWNER)
			if (command.startsWith("Chat")) {
				showMessageWindow(player);
				return;
			} else if (command.startsWith("open_doors")) {
				if (condition == COND_HALL_OWNER) {
					getClanHall().openCloseDoors(true);
					player.sendPacket(new NpcHtmlMessage(
							getObjectId(),
							"<html><body>You have <font color=\"FF9955\">opened</font> the clan hall door.<br>Outsiders may enter the clan hall while the door is open. Please close it when you've finished your business.<br><center><button value=\"Close\" action=\"bypass -h npc_"
									+ getObjectId()
									+ "_close_doors\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></center></body></html>"));
				} else if (condition == COND_CASTLE_OWNER) {
					// DoorTable doorTable = DoorTable.getInstance();
					StringTokenizer st = new StringTokenizer(
							command.substring(10), ", ");
					st.nextToken(); // Bypass first value since its
									// castleid/hallid/fortid
					if (condition == 2) {
						while (st.hasMoreTokens())
							getCastle().openDoor(player,
									Integer.parseInt(st.nextToken()));
						return;
					}
				} else if (condition == COND_FORT_OWNER) {
					// DoorTable doorTable = DoorTable.getInstance();
					StringTokenizer st = new StringTokenizer(
							command.substring(10), ", ");
					st.nextToken(); // Bypass first value since its
									// castleid/hallid/fortid
					if (condition == 4) {
						while (st.hasMoreTokens())
							getFort().openDoor(player,
									Integer.parseInt(st.nextToken()));
						return;
					}
				}
			} else if (command.startsWith("close_doors"))
				if (condition == COND_HALL_OWNER) {
					getClanHall().openCloseDoors(false);
					player.sendPacket(new NpcHtmlMessage(
							getObjectId(),
							"<html><body>You have <font color=\"FF9955\">closed</font> the clan hall door.<br>Good day!<br><center><button value=\"To Beginning\" action=\"bypass -h npc_"
									+ getObjectId()
									+ "_Chat\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></center></body></html>"));
				} else if (condition == COND_CASTLE_OWNER) {
					// DoorTable doorTable = DoorTable.getInstance();
					StringTokenizer st = new StringTokenizer(
							command.substring(11), ", ");
					st.nextToken(); // Bypass first value since its
									// castleid/hallid/fortid
					// L2Clan playersClan = player.getClan();
					if (condition == 2) {
						while (st.hasMoreTokens())
							getCastle().closeDoor(player,
									Integer.parseInt(st.nextToken()));
						return;
					}
				} else if (condition == COND_FORT_OWNER) {
					// DoorTable doorTable = DoorTable.getInstance();
					StringTokenizer st = new StringTokenizer(
							command.substring(11), ", ");
					st.nextToken(); // Bypass first value since its
									// castleid/hallid/fortid
					// L2Clan playersClan = player.getClan();
					if (condition == 4) {
						while (st.hasMoreTokens())
							getFort().closeDoor(player,
									Integer.parseInt(st.nextToken()));
						return;
					}
				}
		super.onBypassFeedback(player, command);
	}

	/**
	 * this is called when a player interacts with this NPC
	 * 
	 * @param player
	 */
	@Override
	public void onAction(L2PcInstance player) {
		if (!canTarget(player))
			return;
		// Check if the L2PcInstance already target the L2NpcInstance
		if (this != player.getTarget()) {
			// Set the target of the L2PcInstance player
			player.setTarget(this);
			// Send a Server->Client packet MyTargetSelected to the L2PcInstance
			// player
			MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
			player.sendPacket(my);
			// Send a Server->Client packet ValidateLocation to correct the
			// L2NpcInstance position and heading on the client
			player.sendPacket(new ValidateLocation(this));
		} else // Calculate the distance between the L2PcInstance and the
				// L2NpcInstance
		if (!canInteract(player))
			// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT,
					this);
		else
			showMessageWindow(player);
		// Send a Server->Client ActionFailed to the L2PcInstance in order to
		// avoid that the client wait another packet
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}

	public void showMessageWindow(L2PcInstance player) {
		player.sendPacket(ActionFailed.STATIC_PACKET);
		String filename = "data/html/doormen/" + getTemplate().npcId
				+ "-no.htm";
		int condition = validateCondition(player);
		if (condition == COND_BUSY_BECAUSE_OF_SIEGE)
			filename = "data/html/doormen/" + getTemplate().npcId + "-busy.htm"; // Busy
																					// because
																					// of
																					// siege
		else if (condition == COND_CASTLE_OWNER || condition == COND_FORT_OWNER)
			filename = "data/html/doormen/" + getTemplate().npcId + ".htm"; // Owner
																			// message
																			// window
		// Prepare doormen for clan hall
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		String str;
		if (getClanHall() != null) {
			if (condition == COND_HALL_OWNER) {
				str = "<html><body>Greetings!<br><br><font color=\"00FFFF\">"
						+ ClanTable.getInstance()
								.getClan(getClanHall().getOwnerId()).getName()
						+ "</font> I am honored to serve your clan.<br>How may i assist you?<br>";
				str += "<center><br><button value=\"Open Door\" action=\"bypass -h npc_%objectId%_open_doors\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"><br>";
				str += "<button value=\"Close Door\" action=\"bypass -h npc_%objectId%_close_doors\" width=70 height=15 back=\"sek.cbui94\" fore=\"sek.cbui92\"></center></body></html>";
			} else {
				L2Clan owner = ClanTable.getInstance().getClan(
						getClanHall().getOwnerId());
				if (owner != null && owner.getLeader() != null) {
					str = "<html><body>Hello there!<br>This clan hall is owned by <font color=\"55FFFF\">"
							+ owner.getLeader().getName()
							+ " who is the Lord of the ";
					str += owner.getName() + "</font> clan.<br>";
					str += "I am sorry, but only the clan members who belong to the "
							+ owner.getName()
							+ " clan can enter the clan hall.</body></html>";
				} else {
					int ClanHallID = _clanHall.getId();
					if (ClanHallID == 21 || ClanHallID == 34
							|| ClanHallID == 35 || ClanHallID == 62
							|| ClanHallID == 63 || ClanHallID == 64)
						str = "<html><body>Clan Hall <font color=\"LEVEL\">"
								+ getClanHall().getName()
								+ "</font> has no owner. <br> To get this clan hall must visit the messenger</body></html>";
					else
						str = "<html><body>Clan Hall <font color=\"LEVEL\">"
								+ getClanHall().getName()
								+ "</font> has no owner. <br> To purchase, go to the Auction.</body></html>";
				}
			}
			html.setHtml(str);
		} else
			html.setFile(filename);
		html.replace("%objectId%", String.valueOf(getObjectId()));
		player.sendPacket(html);
	}

	private int validateCondition(L2PcInstance player) {
		if (player.getClan() != null) {
			// Prepare doormen for clan hall
			if (getClanHall() != null)
				if (player.getClanId() == getClanHall().getOwnerId())
					return COND_HALL_OWNER;
				else
					return COND_ALL_FALSE;
			if (getCastle() != null && getCastle().getCastleId() > 0)
				// if (getCastle().getSiege().getIsInProgress())
				// return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
				// else
				if (getCastle().getOwnerId() == player.getClanId())
					return COND_CASTLE_OWNER; // Owner
			if (getFort() != null && getFort().getFortId() > 0)
				// if (getFort().getSiege().getIsInProgress())
				// return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
				// else
				if (getFort().getOwnerId() == player.getClanId())
					return COND_FORT_OWNER; // Owner
		}
		return COND_ALL_FALSE;
	}
}
